More Affinity Work

I don’t feel I want to go out and shoot lately. I’m still doing it, but not with the right spirit, and therefore the result can’t exceed the expectations. Thus I don’t have new photographs to add to my gallery.

So, I thought it might be a good opportunity to do some work indoor. In fact, it’s been quite a long time since my last macro photograph.
Plus, I’m having fun with Affinity.












Having fun with Affinity’s Products

Recently, Affinity launched its vector and bitmap software on Windows.

I already bought Affinity Designer and now I am testing Affinity Photo beta, which I will buy as soon as it’s out of the beta stage. They are both incredible graphic applications.
Designer, despite being only at version 1.5, comes with a list of impressive features. Working with it is a breath of fresh air. The symbol tool itself, with the chance to see the changes applied in real time to the clones, it’s a tremendous boost in the workflow. Affinity Designer is also unique as it combines vector and bitmap in a streamlined way.

There’s plenty of help on the forum and the developers are working hard to release bug fixes and new beta at a fast pace. Considered we are not talking big corporation but rather small teams, it’s a truly remarkable example of innovation and devotion.

There are already rumors about a DTP program and perhaps more.

P.S. The price for Affinity’s programs is a steal!

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UI

Tonight I spent some time with a couple of renders for a UI exercise.
I wanted to test a Vray shader for UI renders, below the result.

D-_365_PS_MDP9y
The grainy material has been rendered with a Vray shader.

Mainframe_Comp
Mainframe_dot_particle-(0-00-00-00)Mainframe_dot_particle_wire5__vectors

Houdini Displacement

The proceduralism of Houdini is really something!
One can go back, change the starting point, go forth and update the result, and Houdini will properly takes into account all the tweaks made.

Render:

Elements: