Testing out Marmoset Toolbag
I’ve been trying 3d painting a few times in the past with Substance Painter, and more recently with 3D Coat, though for some reasons none of them clicked for me. I’m now trying Marmoset, and …
I’ve been trying 3d painting a few times in the past with Substance Painter, and more recently with 3D Coat, though for some reasons none of them clicked for me. I’m now trying Marmoset, and …
The Scatter add-on has been recently updated, with lots of new features, optimized for Blender 3, and extensive sets of biomes. I did a quick, and dirty test. Rendered with Cycles-x. About 30 seconds per …
The new add-on is finally out. So, here’s a new render. As usual, Cyclex-X, Fusion, and Affinity.
The images below have been created with Quadspinner Gaea, community education. The output map limit is 1k, and things are already looking good. I’ll go with the Indie version to see what a 4k map …
The first render is all done in Cycle-X. In the second render, I combined two EXR passes: the one from the image above, and a few more passes rendered in Eevee (beauty, mist, bloom, emitter). …
Some more images created using the new randomizer add-on under development.
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …