Another B3D scatter scribble
Another quick scene made with Geo-Scatter for Blender, this time with some volumetric. Rendered in Cycles, comped in Fusion + Affinity Photo.
Random Flow is out
The new add-on is finally out. So, here’s a new render. As usual, Cyclex-X, Fusion, and Affinity.
The first render is all done in Cycle-X. In the second render, I combined two EXR passes: the one from the image above, and a few more passes rendered in Eevee (beauty, mist, bloom, emitter). …
Further exploration with the new add-on
Some more images created using the new randomizer add-on under development.
New add-on by the Creative Bundle author
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …
Hard Surface doodles
I find doing some hard surface modeling somewhat relaxing. It’s an exercise of forms, and shapes. I decided to test the Creative Bundle again. As for any hard surface add-on, there are specific workflow advantages …
Quadspinner Gaea, 1st test
This is the first output after experimenting with Quadspinner Gaea. The process seems pretty straightforward using the nodes provided by Gaea. I’m trying other procedural terrain generators but at first glance, it seems Gaea is …
X-Particles to Blender
I wanted to do a quick test of exporting X-Particles trails to Blender just to see how that would work.
Lab exploration – 001
Early WIP for a personal project. Blender 3D, Blackmagicdesign Fusion, Affinity Photo