Blender 3d Scatter add-on test
The Scatter add-on has been recently updated, with lots of new features, optimized for Blender 3, and extensive sets of biomes. I did a quick, and dirty test. Rendered with Cycles-x. About 30 seconds per …
Random Flow is out
The new add-on is finally out. So, here’s a new render. As usual, Cyclex-X, Fusion, and Affinity.
Gaea explorations
The images below have been created with Quadspinner Gaea, community education. The output map limit is 1k, and things are already looking good. I’ll go with the Indie version to see what a 4k map …
One more
The first render is all done in Cycle-X. In the second render, I combined two EXR passes: the one from the image above, and a few more passes rendered in Eevee (beauty, mist, bloom, emitter). …
Further exploration with the new add-on
Some more images created using the new randomizer add-on under development.
New add-on by the Creative Bundle author
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …
Hard Surface doodles
I find doing some hard surface modeling somewhat relaxing. It’s an exercise of forms, and shapes. I decided to test the Creative Bundle again. As for any hard surface add-on, there are specific workflow advantages …
Testing Cycles-X
With the development of the new Cycles branch, namely Cycles-X, I wanted to give it a spin, and see how well it performs. At a resolution of 1920 x 820 it took about 25 seconds …