Signal To Noise

This started as a hard-surface exercise and it’s turning into an animation piece.

Modeled in Blender with Fluent add-on. Rendered in Cycles. Compositing done in Fusion with a final CC in Resolve.
Also, quite pleased with Oidn Denoiser in Fusion (before and after below)

Oidn Denoiser in Fusion:

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Hard-surface modeling — first steps

I started doing some hard-surface modeling lately and it’s quite fun.
I’m using Blender 3d in conjunction with add-ons like ICE-Tools, Cuber, HardOps, Mesh Machine.

Also, Eevee’s viewport is a huge boost to the workflow.

 

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