*simulacrum
Testing Cycles-X

Testing Cycles-X

With the development of the new Cycles branch, namely Cycles-X, I wanted to give it a spin, and see how well it performs.

At a resolution of 1920 x 820 it took about 25 seconds per frame using 256 samples with adaptive sampling on.
I forgot to use the animated seed to improve the noise a bit, but in the end I’ve used OIDN denoiser in Fusion, so it wouldn’t probably make much difference.

It’s worth to mention that currently, Cycles-X can use 1gpu only.

3D assets provided by Poly Haven

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