Quadspinner Gaea, 1st test
This is the first output after experimenting with Quadspinner Gaea. The process seems pretty straightforward using the nodes provided by Gaea. I’m trying other procedural terrain generators but at first glance, it seems Gaea is …
Signal to Noise – first animated sequences
I started rendering a couple of scenes from my latest personal project Signal To Noise (the title may change). For this part, I also used a bit of C4D MoGraph and x-Particles.
Signal to Noise _ more shots
After a short break, I’m now back on this side project. Here are some stills from the new shots I’m working on.
Signal To Noise
This started as a hard-surface exercise and it’s turning into an animation piece. Modeled in Blender with Fluent add-on. Rendered in Cycles. Compositing done in Fusion with a final CC in Resolve. Also, quite pleased …
Night Light
Archillect is a great source of references. A while back I saw this picture and I wanted to see how close I could get lighting-wise. It turned out to be an opportunity to start practicing …
Lab exploration – 001
Early WIP for a personal project. Blender 3D, Blackmagicdesign Fusion, Affinity Photo
Hard-surface modeling — first steps
I started doing some hard-surface modeling lately and it’s quite fun. I’m using Blender 3d in conjunction with add-ons like ICE-Tools, Cuber, HardOps, Mesh Machine. Also, Eevee’s viewport is a huge boost to the workflow. …