*simulacrum
Mantra Glass Shader

Mantra Glass Shader

I’ve exported a Pflow simulation from 3ds Max to Houdini (just because I still don’t know how to handle particles with Houdini).
Then I wanted to do a test with Mantra, this is the result:

glass_2hr_09min (00000)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.