More Houdini Stuff

So little time lately.
I started a new website with a collection of my photos. I’m keeping myself busy, going out every weekend for a photography session.
Nonetheless, I’d love to focus more on Houdini, but with the given time I end up just playing with it whenever there’s a chance.

So, for tonight’s render here’s something baked just now.

NGC-1068-(M77)_
volume_trail_

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Houdini Displacement

The proceduralism of Houdini is really something!
You can go back, change the starting point, go forth and update the result, and Houdini will properly take into account all the tweaks made.

Render:

Elements:

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Mantra Glass Shader

I’ve exported a Pflow simulation from 3ds Max to Houdini (just because I still don’t know how to handle particles with Houdini).
Then I wanted to do a test with Mantra, this is the result:

glass_2hr_09min (00000)

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Houdini: first contact

Not sure whether I’ll move forward with Houdini or not. This beast needs some serious attention, and time.
Anyhow, for the time being I’ll have some fun:

Copy&DOF_02_1

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