New add-on by the Creative Bundle author
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …
I find doing some hard surface modeling somewhat relaxing. It’s an exercise of forms, and shapes. I decided to test the Creative Bundle again. As for any hard surface add-on, there are specific workflow advantages …
This is the first output after experimenting with Quadspinner Gaea. The process seems pretty straightforward using the nodes provided by Gaea. I’m trying other procedural terrain generators but at first glance, it seems Gaea is …
I wanted to do a quick test of exporting X-Particles trails to Blender just to see how that would work.
Early WIP for a personal project. Blender 3D, Blackmagicdesign Fusion, Affinity Photo
Doing more hard-surface modeling. This time, I used Fluent add-on. Below, the 3D model with two different light-setups / color schemes.
I started doing some hard-surface modeling lately and it’s quite fun. I’m using Blender 3d in conjunction with add-ons like ICE-Tools, Cuber, HardOps, Mesh Machine. Also, Eevee’s viewport is a huge boost to the workflow. …
I haven’t used Blender in a while and now that the new version 2.8 is out, I figured I’d give it a try. The render below took 3 seconds on a dual 1080ti. Post in …
It’s really fun playing with render engines, it’s almost like trying different lenses: each one has a distinct character. I have had the chance to use Arnold lately and it’s a lovely renderer: the IPR …