One more
The first render is all done in Cycle-X. In the second render, I combined two EXR passes: the one from the image above, and a few more passes rendered in Eevee (beauty, mist, bloom, emitter). …
The first render is all done in Cycle-X. In the second render, I combined two EXR passes: the one from the image above, and a few more passes rendered in Eevee (beauty, mist, bloom, emitter). …
Some more images created using the new randomizer add-on under development.
There’s a new add-on being developed, and the author has been kind enough to share the beta with me. I did a couple of tests, and it’s quite fun to play with. In this case, …
I find doing some hard surface modeling somewhat relaxing. It’s an exercise of forms, and shapes. I decided to test the Creative Bundle again. As for any hard surface add-on, there are specific workflow advantages …
With the development of the new Cycles branch, namely Cycles-X, I wanted to give it a spin, and see how well it performs. At a resolution of 1920 x 820 it took about 25 seconds …
This is the first output after experimenting with Quadspinner Gaea. The process seems pretty straightforward using the nodes provided by Gaea. I’m trying other procedural terrain generators but at first glance, it seems Gaea is …
I started rendering a couple of scenes from my latest personal project Signal To Noise (the title may change). For this part, I also used a bit of C4D MoGraph and x-Particles.
After a short break, I’m now back on this side project. Here are some stills from the new shots I’m working on.