I did the previous displacement with a shader. This time I modified the geometry itself, using an attribute vop.
The proceduralism of Houdini is really something!
One can go back, change the starting point, go forth and update the result, and Houdini will properly takes into account all the tweaks made.
I’ve exported a Pflow simulation from 3ds Max to Houdini (just because I still don’t know how to handle particles with Houdini).
Then I wanted to do a test with Mantra, this is the result:
Not sure whether I’ll move forward with Houdini or not. This beast needs some serious attention, and time.
Anyhow, for the time being I’ll have some fun:
A spider web is an intricate structure, beautifully designed by nature.
A fast transition I was playing around for a project.
Just the splash image I prepared a while ago for my website redesign:
Quite a busy time!
Didn’t have much spare moments to spend on my particles playground lately, nonetheless I did this one a few nights ago: