Signal to Noise – first animated sequences
I started rendering a couple of scenes from my latest personal project Signal To Noise (the title may change).
For this part, I also used a bit of C4D MoGraph and x-Particles.
Signal to Noise _ more shots
After a short break, I’m now back on this side project.
Here are some stills from the new shots I’m working on.
Signal To Noise
This started as a hard-surface exercise and it’s turning into an animation piece.
Modeled in Blender with Fluent add-on. Rendered in Cycles. Compositing done in Fusion with a final CC in Resolve.
Also, quite pleased with Oidn Denoiser in Fusion (before and after below)
Oidn Denoiser in Fusion:
Night Light
Archillect is a great source of references. A while back I saw this picture and I wanted to see how close I could get lighting-wise.
It turned out to be an opportunity to start practicing with Quixel Mixer.
X-Particles to Blender
I wanted to do a quick test of exporting X-Particles trails to Blender just to see how that would work.
More hard-surface practicing — Fluent add-on
Doing more hard-surface modeling. This time, I used Fluent add-on.
Below, the 3D model with two different light-setups / color schemes.
Hard-surface modeling — first steps
I started doing some hard-surface modeling lately and it’s quite fun.
I’m using Blender 3d in conjunction with add-ons like ICE-Tools, Cuber, HardOps, Mesh Machine.
Also, Eevee’s viewport is a huge boost to the workflow.